![]() ![]() Before the improvements, the recording tool pretty much showed : "WTF? something is strange". When I first saw this lag in 8.1, I improved the debug detail of the recording tool a lot, to see if that might help explain what was happening. It is real lag, and as OP said, affects games that don't use Raw Input (or DirectInput, which is more-or-less the same thing) for reading the mouse. I've seen this 8.1 lag in a tool I wrote/modified to record and debug mouse movement. I'd recommend reading his comment, which I'll reproduce below for the lazy: He has recorded the same issue with his mouse testing software. ![]() Mark Cranness weighed in on this issue, and he is significantly more knowledgeable than me on the question of mice. ![]()
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January 2023
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